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Out of the Body Theater is a network of
electronic and organic devices that, through their
inter-connections, inform and respond to one another. A
performance space is prepared with digital trackers,
processors, and computer controlled lighting. I use the term
Environmental Tracking to refer to the mechanical recording
of the physical movements of performers. The collection of data and
the subsequest arrangement of a digitally-oriented language, forms
unlikely relationships between computers and people, people and automata,
automata and visual projections, which are all transmitted in the form
of light, back to the computer.
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The physical construction is that of a traditional marionette with technological additions to the fundamental design. Her gross motor functions are controlled by wires extending from the critical joints of her body. In addition, much of her upper body is controlled by onboard motors, gears, and radio transmitters. The combination of these two techniques allows for both the freedom of broad movements and the execution of smaller, more refined gestures. The outcome is a computer contolled marrionette who is informed by real body gestures which maintains a more intuitive feeling of human motion found in traditional marionettes. |
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"Narrator: The room surrounded her, contacted her. Like bellows contracting and expanding; she folded in, she folded out, she had become connected to everything. She died of having her intestines wound out of her body and she had become nothing." Excerpt From: Feu De Helene c. Jennifer Hall, 1992 |
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Credits: Original Body Tracking Software Scheme: Marc Locassio Phase One Marionette and Hardware Interface: Matt McMaken Phase One Software Interface Design: Neil Leonard Phase Two Marionette Interface: Sara Alfaro-Franco Body Tracking Gestures: John Hall Jr. and Meg Young Video: Greg Stevens |